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- on mouseDown
- global mpos, vertorigin, vlsw
- if vlsw = 0 then
- repeat while the stillDown
- if mpos <> 0 then
- set mpos to mpos - 6
- if mpos < 0 then
- set mpos to 0
- end if
- set v to vertorigin - (mpos * 12)
- set the locV of sprite 31 to v
- updateStage()
- end if
- end repeat
- else
- set vlsw to 0
- play done
- end if
- end
-